Principles of interactive computer graphics William M. Newman, Robert F. Sproull
Tipo de material: TextoIdioma: Inglés Series Computer science seriesDetalles de publicación: New York McGraw-Hill Book Co. 1979Edición: 2a edDescripción: xvi, 541 p. il. 24 cmISBN:- 0070463387
- 001.55 21 N377p 1979
Biblioteca actual | Biblioteca de origen | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras | Reserva de ítems |
---|---|---|---|---|---|---|---|
BIBLIOTECA CIESS Acervo General | BIBLIOTECA CIESS Acervo General | 001.55 N377p 1979 | 1 | Disponible | 015668 |
Bibliografia p. 503-532.
Part one: Basic concepts. 1 Introduction. 2 Point-plotting techniques.3 Line-drawing displays/
Part two: Graphics packesges 4 Two-dimensional transformations. 5 Clipping and windowing. 6 A simple graphics package. 7 Srgmented display files. 8 Display file compilation. 9 Geometric Models. 10 Picture structure.
Part three interactive graphics. 11 Graphical input devices.12 Graphical input techniques. 13 Event handling. 14 Inpuy functions.
Part four: Raster graphics/. 15 Raster graphics fundamentals. 16 Solid-area scan conversion. 17 Interactive raster graphics. 18 Raster-graphics systems. 19 Raster display hardware.
Part five: three-dimensional graphics. 20 Realism in three- dimensional graphics. 21 Curves and surfaces. 22 Three dimensional transformations and perspective. 23 Perspective depth. 24 Hidden surface elimination. 25 Shading/ Part si: graphics systems. 26 Display processors. 27 Device independent graphics systems. 28 User interface design.