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Principles of interactive computer graphics William M. Newman, Robert F. Sproull

Por: Tipo de material: TextoTextoIdioma: Inglés Series Computer science seriesDetalles de publicación: New York McGraw-Hill Book Co. 1979Edición: 2a edDescripción: xvi, 541 p. il. 24 cmISBN:
  • 0070463387
Tema(s): Clasificación CDD:
  • 001.55 21 N377p 1979
Contenidos:
Part one: Basic concepts. 1 Introduction. 2 Point-plotting techniques.3 Line-drawing displays/ Part two: Graphics packesges 4 Two-dimensional transformations. 5 Clipping and windowing. 6 A simple graphics package. 7 Srgmented display files. 8 Display file compilation. 9 Geometric Models. 10 Picture structure. Part three interactive graphics. 11 Graphical input devices.12 Graphical input techniques. 13 Event handling. 14 Inpuy functions. Part four: Raster graphics/. 15 Raster graphics fundamentals. 16 Solid-area scan conversion. 17 Interactive raster graphics. 18 Raster-graphics systems. 19 Raster display hardware. Part five: three-dimensional graphics. 20 Realism in three- dimensional graphics. 21 Curves and surfaces. 22 Three dimensional transformations and perspective. 23 Perspective depth. 24 Hidden surface elimination. 25 Shading/ Part si: graphics systems. 26 Display processors. 27 Device independent graphics systems. 28 User interface design.
Tipo de ítem: Libro
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Biblioteca actual Biblioteca de origen Signatura Copia número Estado Fecha de vencimiento Código de barras Reserva de ítems
BIBLIOTECA CIESS Acervo General BIBLIOTECA CIESS Acervo General 001.55 N377p 1979 1 Disponible 015668
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Bibliografia p. 503-532.

Part one: Basic concepts. 1 Introduction. 2 Point-plotting techniques.3 Line-drawing displays/
Part two: Graphics packesges 4 Two-dimensional transformations. 5 Clipping and windowing. 6 A simple graphics package. 7 Srgmented display files. 8 Display file compilation. 9 Geometric Models. 10 Picture structure.
Part three interactive graphics. 11 Graphical input devices.12 Graphical input techniques. 13 Event handling. 14 Inpuy functions.
Part four: Raster graphics/. 15 Raster graphics fundamentals. 16 Solid-area scan conversion. 17 Interactive raster graphics. 18 Raster-graphics systems. 19 Raster display hardware.
Part five: three-dimensional graphics. 20 Realism in three- dimensional graphics. 21 Curves and surfaces. 22 Three dimensional transformations and perspective. 23 Perspective depth. 24 Hidden surface elimination. 25 Shading/ Part si: graphics systems. 26 Display processors. 27 Device independent graphics systems. 28 User interface design.

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